Some notes on Animation Points (AP) and Control Zones (CZ):
The AI will use Animation Points under specific conditions:
- The AI must not be in active Combat state.
- The AI must be able to reach the AP (both the Navmesh and CZ must allow reaching it)
- The AP mustn't be on a cooldown (after an AP is done playing, it will go on a cooldown timer preventing its use for that duration)
- The AP must match the AI's state: Relaxed or Cautious. The thumbnails below show which states (Relaxed, Cautious) can target each AP.
When placed in a Control Zone, an AP can be used by AI either tied to that CZ, or not tied to a CZ at all.